0
Subtotal:N/A
View Cart
Don't have an online account? Create Account

    Product Details

    Email








    STEAM Design Challenges Resource Book, Grades 6-8

    Perfect for Makerspace and STEM programs! This teacher resource book for 6th, 7th, and 8th grades includes:
    • A year's worth of teacher lesson plans
    • STEAM design challenges that turn middle school students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons

    The STEAM Design Challenges in this 152-page book follow engineering practices to teach students in Grades 6-8 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    These engaging STEAM lessons:
    • Integrate the Next Generation Science Standards and national standards from other disciplines
    • Enhance learning across various disciplines
    • Facilitate students in collaborating to solve real-world scenarios
    • Promote critical thinking, analytical thinking, and reflective thinking
    • Incorporate the Five E's Instructional Model (engage, explore, explain, elaborate, evaluate)
    • Are classroom tested

    Engineering Design Process
    The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.

    More about the lessons
    Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).
    • Fun and engaging STEAM lessons promote analytical and reflective thinking
    • 152 pages
    • Support and enhance the learning of science and math while the engineering process is followed.
    • Fun and engaging STEAM lessons promote analytical and reflective thinking

    NON-RETURNABLE: This item is non-returnable

    Item: CTP8213
    Manufacturer:

    Log in for Price
     
    X
    X
    General
    MaterialPaper
    Productsize11 x 8.75 x 0.35
    ColorMulti
    Age/Grade
    Age11-14 years
    GradeGrade 6-8
    PackageContains
    • 1 STEAM Design Challenges book
    Other Information
    Non ReturnableItem is Returnable
    Related Items AvailableNo
    Stocked ItemNo
    Value Pack AvailableNo

    Customer Reviews

    Enter your Zip/Postal Code

    Save Cancel

    Note: cookies must be enabled.

    Add to Favorites

    Category:

    Submit Cancel

    View favorites / manage categories

    Back to Top
    This Site Is intended only for use by residents of The United States of America.
    Copyright © OEC Workplace Solutions. All Rights Reserved.
    All trademarks, product names, company names and logos cited herein are the property of their respective owners.