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    12/18/2023 - 12/31/2024

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    TURBOPOP! STEM CHALLENGE
    Can you build and solve the ultimate STEM challenge? Put your physics skills to the test with the TurboPop! STEM Challenge, the build it, pop it, solve it engineering game from Learning Resources. Load the balls into TurboPop!'s air cannon, press down, and pop! They go flying! Once you've mastered the cannon, it's time to take on the set's STEM-inspired challenges, which introduce kids to force, motion, velocity, and other physics fun. Challenges ramp up in difficulty to encourage leveled play and continued development. Pop your way through the hoops, off the wall, and towards the target - TurboPop!'s STEM challenges encourage critical thinking and open-ended play as you build and test your way to a solution. Once you've solved the included challenges, you can even invent your own physics games and challenge your friends and family! Like all of Learning Resources' STEM Challenges, TurboPop! is completely kid-powered - no batteries, rubber bands, or springs required!
    • SOLVE fun STEM challenges by designing, building, and testing your TurboPop! creations!
    • LEARN a high-flying lesson in force, motion. velocity, and more!
    • GROWS with you; challenges increase in difficulty as your skills get stronger!
    • HANDS-ON action that's completely kid-powered - no batteries, rubber bands, or springs required!
    NON-RETURNABLE: This item is non-returnable
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    LER9292
    MIND BENDERS LEVEL 3
    This 48-page book contains several of our best-selling deductive thinking puzzles. It develops the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. These award-winning, fun puzzles are also great for developing real-life, problem-solving skills! Students learn to carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to make sure you get all the information out of each clue, by starting with the most obvious associations, then deducing the less obvious associations until everything finally fits together.
    • Students learn to carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things
    • 48-page book contains several of our best-selling deductive thinking puzzles
    • Great for developing real-life, problem-solving skills
    • Answer guide included
    • Grades 3-6
    NON-RETURNABLE: This item is non-returnable
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    CTB01333BBP
    DAILY MIND BUILDERS SCIEN CE GR 5-12
    This 144-page book is comprised of intriguing activity pages to wake up sleepy brains for the day's lessons. Each activity page takes about 5-15-minutes to solve and develops the most important reading comprehension skill found on all standardized reading tests. Synthesizing disparate information and using the result to produce a reasonable conclusion is an essential skill assessed on standardized reading tests. This comprehension skill usually determines a student's reading score—and every Daily Mind Builders: Science activity develops this skill.

    The first puzzle is a short, true mystery. Its solution requires careful reading, inferential reasoning, and deductive thinking. The second puzzle involves deductive thinking, and is designed to build vocabulary and associative thinking skills. This puzzle uses a process of elimination involving the meanings of words or relationships between words. Try a sample and you'll be hooked!

    The best use of these books is when presented as a non-threatening, non-graded, fun activity where students are praised for all logical answers even if they don't happen to be the correct answers. Remember, in critical thinking, the journey is as important as the destination, and all reasonable efforts at critical thinking should be commended.

    These intriguing puzzles can also be used as a:
    Motivational beginning activity as an addition to the curriculum.
    Culminating activity after a lesson or at the end of the day.
    Fill-in activity when there is an awkward time break during the school day.
    Valid educational activity for students who finish assigned activities earlier than their classmates.
    • Each activity page takes about 5-15-minutes to solve and develops the most important reading comprehension skill found on all standardized reading tests
    • Grade 5-12
    • 144-page book is comprised of intriguing activity pages to wake up sleepy brains for the day's lessons
    • Answer guide included
    • 224 pages
    NON-RETURNABLE: This item is non-returnable
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    CTB04602BBP
    WHAT WOULD YOU DO BOOK
    A Kid's Guide to Tricky and Sticky Situations! This best-selling character education book has been updated and improved! It is great for helping kids learn how to do the right thing!

    Flat bike tires, forgotten homework, obscene phone calls—more than 70 situations kids could encounter when they are on their own. The prompts in this What Would You Do? book are perfect for skits, journal writing, or class discussions. The discussion of these situations will help children build self-esteem, confidence, and decision-making skills. It will also provide important practice in critical thinking skills, making choices, and setting priorities.

    This book will help kids (and their parents) discuss and decide in advance how they will handle things like: peer pressure, dangerous strangers, fears & feelings, cuts, bites & stings, fires & leaks, and natural disasters. This book is a must for parents and teachers who want to prepare children for the unexpected, puzzling, and frightening situations that may arise when they are at home alone, at school, or out on their own. 184 pages.
    • Best-selling character education book has been updated and improved!
    • 184 pages
    • Book are perfect for skits, journal writing, or class discussions
    • Great for helping kids learn how to do the right thing, and deal with tricky sticky situations
    NON-RETURNABLE: This item is non-returnable
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    CTP8471
    BALANCE BENDERS GR 4-12
    Move over Sudoku, here come Balance Benders™! You can use these activities as quick, fun logic problems or as stepping stones to success in algebra. Students develop problem-solving skills and pre-algebra skills as they solve balance puzzles that are more fun and addictive than Sudoku puzzles! Students must analyze each balance to identify the clues, and then synthesize the information to solve the puzzle. Try one—and then try to stop!

    Balance Benders™ puzzles spiral—gradually introducing more challenging concepts to give students the confidence and ability to master algebra word problems. These concepts include: Deductive Thinking, Pre-Algebra, Analysis, Commutative Property, Distributive Property, Associative Property, Substitution Property of Equality and Inequality, Addition Property of Equality and Inequality, Subtraction Property of Equality and Inequality, Multiplication Property of Equality and Inequality, Division Property of Equality and Inequality
    • Children develop deductive thinking and pre-algebra skills as they solve balance puzzles that are more fun and addictive than Sudoku puzzles
    • You can use these books as quick, fun logic problems or as stepping stones to success in algebra
    • Gradually introducing more challenging concepts to give students the confidence and ability to master algebra word problems
    • Answer guide included
    NON-RETURNABLE: This item is non-returnable
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    CTB06702BBP
    BALANCE MATH & MORE LEVEL 1
    The Balance Math™ & More! activities sharpen your child's critical thinking skills, computational skills, and develop algebraic reasoning. The first book in the series (Level 1) focuses on addition and subtraction of whole numbers. The spiraling difficulty level is designed to scaffold a child's conceptual understanding of the targeted operations from beginning to advanced. Try one of these intriguing puzzles -- and then try to stop!
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    CTB07101BBP
    KEVA BRAIN BUILDERS JUNIO R
    KEVA® Brain Builders Junior will train brains to think in a whole new dimension- a great first step towards STEM. Features photos of fun, recognizable objects to replicate-letters, numbers, the sun, dragonfly and more! The set includes 20 KEVA planks, puzzle cards and instructions that fit neatly in a zippered carrying case, making them the perfect on-the-go activity. For ages 4 and up.
    • KEVA® Brain Builders Junior is a great first step towards STEM. Features photos of fun, recognizable objects to replicate for those 4 and up.
    • The Set includes 20 KEVA planks, puzzle cards & instructions that fit neatly in a zippered carrying case.
    • KEVA® Brain Builders Junior all in a zippered carrying case.
    • Ages 4 and up.
    NON-RETURNABLE: This item is non-returnable
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    MWA68337
    ZENDO RULES EXPANSION #1
    Zendo comes with 40 rule cards that generate over 200 unique rules. That'll keep players guessing for a long while, but when you're ready for more, here's a set of 10 secret rule cards: one rated as Easy, four as Medium, and five as Difficult. These cards will generate 52 different rules, but don't let anyone read these cards until someone is ready to moderate a session. The fun is in figuring it out, so please keep the secret rules secret!
    • An expansion for Zendo--not a standalone game.
    • When playing Zendo, the most experienced player should take the Moderator role.
    • Moderators are not trying to trick or fool the players, but rather to create an impartial and enjoyable experience.
    • This game requires inductive logic, a skill that does not develop until age 11-12 in even the brightest of students.
    NON-RETURNABLE: This item is non-returnable
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    LLB095
    ZENDO
    In Zendo, the Moderator chooses a secret rule for how the colorful geometric pieces should be positioned, then gives examples of one structure that fits that rule and another structure that does not fit that rule. Players then take turns hypothesizing what the rule might be and creating a new test structure to be marked by the Moderator as fitting or not fitting the rule. As test results come in, the new data either disproves or strengthens the players' hypotheses, until there is enough evidence to make a guess at the rule. The first person to guess correctly wins! The 40 rule cards in this box create over 200 unique rules to choose from. For 2-6 players, ages 12 and up.

    Game Play
    Zendo is an inductive logic game in which players compete to be the first to figure out a secret rule chosen by a neutral moderator. Players take turns building new structures of game pieces, each of which will be marked by the moderator as to whether they follow the rule or not. By observing the patterns of which structures follow the rule or not, and testing their guesses, players narrow down the possibilities until someone guesses the rule exactly!
    • An excellent model of the scientific method.
    • Practice the scientific method in under an hour--no need for elaborate week-long experiments.
    • The second instruction book teaches students how to think more logically.
    • This game requires inductive logic, a skill that does not develop until age 11-12 in even the brightest of students.
    NON-RETURNABLE: This item is non-returnable
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    LLB082
    COLOR CODE
    Stack the tiles to recreate each composition layer by layer! Choose from 100 challenges just stack the right tiles in the right order. Game includes: 18 colored tiles, a practical tile display holder and game guide outlining challenges and solutions. Color Code seems deceptively simple, but check out how quickly you find a colorful challenge on your hands!
    • Stack the tiles to recreate each composition layer by layer!
    • Choose from 100 challenges just stack the right tiles in the right order
    • Game includes: 18 colored tiles, a practical tile display holder and game guide outlining challenges and solutions
    • Ages 5 and up
    NON-RETURNABLE: This item is non-returnable
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    SG090
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