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Help children recognize the letters of the alphabet, connect upper and lowercase letters, and isolate initial sounds in words. Includes 78 objects (3 for each letter), 26 sorting containers, alphabet stickers, and plastic organizing basket. Hands-On Alphabet teaching manual shows you how to get the most out of your alphabet materials. - Help children recognize the letters of the alphabet, and connect upper and lowercase letters
- Hands-On Alphabet teaching manual shows you how to get the most out of your alphabet materials
- 105 pieces
- Kids connect hands-on with the alphabet!
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PC2020
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Fast-paced games provide practice for 75 splat-tastic sight words! As the caller reads each sight word aloud, players scan the cards in front of them. If a player has a matching word, he or she says SPLAT! and flips the card over. The first player to flip over all of his or her cards wins. Three color-coded decks make it easy to adapt the game for one-on-one practice or multiple players. For 2-6 players. Set of 225 cards. Cards measure 3.5 x 2.25. Grades 1-2. Aligned with Common Core and State Standards. Supports requirements of Title I and other federally funded programs. - Fast-paced games provide practice for 75 splat-tastic sight words
- As the caller reads each sight word aloud, players scan the cards in front of them
- If a player has a matching word, he or she says SPLAT! and flips the card over
- For 2-6 players
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EP3758
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These wonderful alphabet objects have been carefully selected to help children recognize and sort first sounds in words. Because none of the objects begins with long vowels or consonant blends, they are perfect for isolating each initial sound. All 78 enticing objects (3 for each letter). - These alphabet objects help children recognize and sort first sounds in words
- Hands-On Alphabet teaching material
- 79 pieces
- Just the objects, please
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PC2033
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Fast-paced games provide practice for 75 splat-tastic sight words! As the caller reads each sight word aloud, players scan the cards in front of them. If a player has a matching word, he or she says SPLAT! and flips the card over. The first player to flip over all of his or her cards wins. Three color-coded decks make it easy to adapt the game for one-on-one practice or multiple players. For 2-6 players. Set of 225 cards. Cards measure 3.5 x 2.25. Grades K-1. Aligned with Common Core and State Standards. Supports requirements of Title I and other federally funded programs. - Fast-paced games provide practice for 75 splat-tastic sight words
- As the caller reads each sight word aloud, players scan the cards in front of them
- If a player has a matching word, he or she says SPLAT! and flips the card over
- For 2-6 players
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EP3757
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Little ones love to laugh and learn along with their favorite characters! Carry-case makes it easy to tote this 12-book set wherever you go. Book content includes early learning concepts. Sharing story time with your little one strengthens your bond. Handling books at an early age leads to a lifelong love of reading. Includes 12 books. Books measure 2.875 x 2.875. Box measures 6.75 x 8.5 x 3. - Sharing books with your little one strengthens your bond
- Turning just-my-size pages leads to a lifelong love of reading
- Includes wonderful classic characters
- 12 board books
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PUB7224114
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These six board games teach letter-sound correspondence and early word building using three and four letter words with focus on initial sounds, medial sounds, and final sounds. Ideal for small groups, each game reinforces the phonemic awareness operations of isolating, blending, and segmenting. Six games on heavy cardboard with all the spinners, dice, counters and answer cards needed. Gameboards are 11 x 17 inches. - Build letter-sound correspondence and early word building skills in fun games!
- Set of 6 different games
- Great for small groups
- Grades K-2
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DD195181
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Using Classic Literature to Teach 40 Literary Terms. This resource book draws on classic literature to illustrate the use of 40 basic literary terms. Divided into sections on figurative language, poetic language, and literary techniques, the book covers hyperbole, metaphor, irony, imagery, dialect, plot, alliteration, onomatopoeia, allusion, conflict, and lots more! The first page of each lesson includes a definition of the term and one or more samples from grade-appropriate classic literature. The next two pages challenge students to identify and understand the term and to use it on their own. Figuratively Speaking takes the hit-and miss-out of teaching students literary terms and providing technique instruction . This comprehensive resource book draws on classic literature to illustrate the use and understanding of basic literary terms using three general categories: Figurative Language - denotation and connotation, hyperbole, idiom, imagery, metaphor and simile, oxymoron and paradox, personification, symbol. Poetic Language -alliteration, assonance and consonance, form, onomatopoeia, parallelism, repetition and refrain, rhyme, rhythm, run-on and end-stopped lines, stanza. Literary Technique - allusion, characters and characterization, conflict, dialect, dialogue, flashback, foreshadowing, genre, irony, local color, mood and tone, moral and theme>, narrator/point of view, plot, poetic license, pun, satire and parody and farce. Each lesson (centered around one literary term) included a definition of the term and one of more samples from grade-appropriate classic literature, followed by activities that challenge students to identify and understand the term and use it on their own. - Using Classic Literature to Teach 40 Literary Terms
- Divided into sections on figurative language, poetic language, and literary techniques
- Sold in each
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LW1020
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Practice making pairs of words with matching beginning blends and digraphs in this purrfectly fun game! Players take turns drawing from the deck of word cards and matching them with the cards in front of them. The first player to make four matching pairs wins the game. The game is separated into three color-coded decks to optimize gameplay for 2-4 players. The game includes 150 cards, offering players practice with 24 beginning blends and digraphs. Directions with additional activities included. Ages 5+ - Practice making pairs of words with matching beginning blends and digraphs in this purrfectly fun game!
- Players take turns drawing from the deck of word cards and matching them with the cards in front of them.
- The first player to make four matching pairs wins the game.
- The game is separated into three color-coded decks to optimize gameplay for 2-4 players.
- The game includes 150 cards, offering players practice with 24 beginning blends and digraphs.
- Directions with additional activities included. Ages 5+
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EP3533
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Practice pairing words by word family in this purrfectly fun game! Players take turns drawing from the deck of word cards and matching them with the cards in front of them. The first player to make four matching pairs wins the game. The game is separated into three color-coded decks to optimize gameplay for 2-4 players. The game includes 150 cards, offering players practice with 24 word families. Directions with additional activities included. Ages 5+ - Practice pairing words by word family in this purrfectly fun game!
- Players take turns drawing from the deck of word cards and matching them with the cards in front of them.
- The first player to make four matching pairs wins the game.
- The game is separated into three color-coded decks to optimize gameplay for 2-4 players.
- The game includes 150 cards, offering players practice with 24 word families.
- Directions with additional activities included. Ages 5+
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EP3532
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Language Arts Tutor: Grammar, Capitalization, and Punctuation for fourth–eighth grades helps students master the following concepts: • parts of speech • capitalization • punctuation This Mark Twain language arts book uses stories, games, and riddles to appeal to students at various learning levels. Language Arts Tutor: Grammar, Capitalization, and Punctuation focuses on one skill at a time to help students build proficiency and confidence. Each page includes clear definitions and examples to explain the concept being reinforced. Written for teachers, parents, families, and students, this Mark Twain middle school book can be used as a full unit of study or for individual lessons to supplement other books. Mark Twain Media Publishing Company specializes in providing engaging supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, the product line covers a range of subjects, including math, science, language arts, social studies, history, government, fine arts, and character. - Students work on and master one concept or skill at a time to build confidence and proficiency
- Each page includes definitions and examples to support struggling learners
- Includes a variety of activity types, such as stories, exercises, games, and riddles
- Activities are lively and non-intimidating to engage learners at every proficiency level
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CD404253
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